New Content Added: August 24th, 2016
After enjoying the WarCraft series for many years it was only natural I follow that with StarCraft. Add in unlimited online play and a great editor to make as many maps as my heart desires, StarCraft became one of my favorite games that I played heavily for years. Many of these maps are really old and not much effort went into them, but a couple of the "newer" ones aren't too bad. My Stargate and DarkShip maps are my best ones. The expansion Brood Wars is required for most of them. I have finally ransacked my old files and uploaded tons and tons of old StarCraft maps to the bottom of the page. Most are probably incomplete or unpolished, but I've decided to have all of my work archived here on this site.

I enjoy playing StarCraft II for short spells but I never got into the game like I did the original. The same goes for using the editor. I made a few simple maps but I never did anything in-depth. The maps here are simplistic Melee maps.

StarCraft II Maps


Crazy FFA Map
8 Player FFA
April 22nd, 2013

Just a random nearly empty FFA map with lots of resources.
Crazy Huge FFA Map
8 Player FFA
April 22nd, 2013

The same as the first "Crazy" FFA map except this one is much larger.
Char I'lands
1v1, 2v2, 4v4, FFA
April 30th, 2013

A simple map with four tiny islands and two players on each island. There is barely enough space to build anything and the AI can't handle it well.
Charr Ash Storm
1v1, 2v2, FFA
April 27th, 2013

Eight players get a tiny strip of land that leads to a center where two more players are crammed together. I think the original idea was that the two middle players have to work together to defend themselves against the others. They get better minerals but that still wouldn't be enough unless you played against AI.
Chess
1v1, 2v2, 3v3, 4v4, FFA
April 24th, 2013

The only map I ever really played much after I made it. It kind of explains itself. Lots of starting locations and players try to conquer the chess board.
Dusty Spiral
1v1, 2v2, FFA
April 24th, 2013

A small spiral map. The AI is terrible with this as there isn't enough room to build properly.

StarCraft I Featured Maps


Darkship
Version 1.3
[Brood Wars, 4 Humans, 2 AI, RPG]
April 5th, 2003
Darkship is my best and favorite RPG that I made for Starcraft. The story starts off with your team investigating a transport ship that has arrived in Earth's orbit but had since stopped sending communications. Your goal is to find survivors and a special artifact that the ship was supposed to be bringing back to Earth. Once your team discovers what is actually going on it may be too late for them...

I love this map on so many levels. First off it has a story for everyone to follow along with (the text is a bit fast and unfortunately online people prefer to kill things rather than actually read). The monsters are not just random spawns but deliberate attacks set forth by an unknown enemy. There are boss fights that feature some nice scenes. The story starts out slow and mysterious and really picks up by the time you reach the end. The NPCs actually follow you around and help fight. You can actually use computer slots to fill in for human players and the AI will follow you around as well and help heal and fight with you! All in all I am very pleased with how this RPG turned out. I had to tweak the ending several times because it was so insanely impossible that nobody (not even me) was ever able to beat it. Even when made easier, nobody was able to beat it for months (maybe years, I forget now). Then one day on January 8th, 2004 I decided to play a game of Starcraft after having not played for awhile. I hosted the map for the heck of it, grabbed three random online people to play with me, and went from there. The result, we actually played very well and used all the right tactics to not only get past the "impossible" part but also defeat the end boss (which I had never even been able to get to before!) and FINALLY beat this map. I had a blast.
Stargate
Version 1.0j
[Brood Wars, 7 Humans, Custom]
December 26th, 2004
Stargate is one of the best maps I made and is a great map if you are a fan of Stargate-Sg1. Choose one of seven teams (Tau'ri, Tok'ra, Tollan, Asgard, Apophis, Anubis, and the replicators) and set out to conquer the galaxy or make peace with it! Each race has specific units unique to that race and each has upgrades. There are 40 planets on the map and 24 of them have stargates. To use a stargate, each has units at the bottom of the screen which allows them to input an address and sends their units that are near a gate to the gate of the location they inputted. The map may be a bit complicated at first but is easy once the players learn how to use it. Trading units and minerals between players is also an option. Players (especially the Tau'ri) get special named units as well.

StarCraft I Complete Maps


SA Jomes Band Part I
Version 1.02
[Brood Wars, 4 Humans, 3 AI, Custom]
August 21st, 2001
I got the idea for this map while playing Goldeneye for Nintendo 64. Four secret agents are sent on missions. Which missions depends on which skill level the users choose. Players utilize a variety of tools and tactics to reach their goals. A lot of people had problems with this map because if you get shot just a couple of times you lose. There are a lot of enemies and a lot of dangerous situations that can easily get you shot. Players need to move slow and use their tools wisely. Most online players of course just want a map where they run around like rambo and blow everything up which is exactly why they don't like this map.
Island Survival
Version 1.01
[4 Humans, 3 AI, Custom]
May 1st, 2001
You and several other people are stranded and scattered across a deserted island. Find healing herbs, vines to build shelter, and battle fierce native beasts in order to survive long enough to be rescued. Your person can level up a few times in order to battle the stronger creatures that inhabit the central jungle part of the island. The coastline is where you start and is relatively safe.
Search for Miniaya
Version 1.07
[4 Humans, 3 AI, RPG]
November 11th, 2000
This is one of my first Starcraft RPGs and is an old time favorite of mine. Events take you from the main kingdom to other villages that are under attack by dangerous creatures sent from an unknown source. Eventually you go on a quest to gain the power and utilities you'll need to stop the evil threat once and for all. Your characters can level up and will face a wide variety of monsters and bosses and will have to use their heads to pass the many obstacles on their way to saving the world.
Villains And Heroes
Version 1.01
[Brood Wars, 4 Humans, 3 AI, RPG]
April 29th, 2001
This is a funny RPG where some evil guy uses some device to bring seven evil bosses from the game world into the real world. The bosses came from various games I had played recently: Bowser from any Mario game, Zemus from Final Fantasy 4, Kefka from Final Fantasy 6, Lavos from Chrono Trigger, Diablo from Diablo, Ganon from Zelda, and Oda Nobunaga from Inindo. To battle these bosses, up to four human players get to choose from Mario, Cecil, Terra, Crono, Mage, Link, and Momochi to go forth and send each evil boss back to the game world. Whenever a hero dies, the player that lost the hero gets to choose a different hero from whatever ones are remaining. Each boss has its own corner of the map full of monsters you'll find in the games that host that boss. Many of the bosses also have special quests you must undertake before you can even get to the boss, such as finding the Horadric Staff to get into Diablo's lair. After all seven evil bosses are defeated the heroes must then stop the guy who brought them in the first place.
Might 'n Magic
Version 1.12
[4 Humans, 2 AI, RPG]
February 22nd, 1999
This is one of the first if not the first RPG I made for Starcraft. The name has no resemblence to any pre-existing game. The map is mainly just a bunch of canyons with monsters scattered around. Your characters can level up and when you get to the end you fight an end boss and then you've won!
Zerg Armageddon
Version 1.00
[4 Humans, 4 AI, Custom]
December 9th, 1999
Another typical defense map where you and a few others have to fight off hordes of monsters. In this one you already know where the monsters will spawn. You and your allies are given time to prepare defenses at these eight locations before monsters start piling through. You have an entire map to protect and unlimited supplies to get the job done. The monsters of course get more numerous and difficult as time passes.
Death Peak
Version 1.1c
[Brood Wars, 8 Humans, Custom]
October 31st, 2002
Yet another defense map. This time six players sit in the middle and try to defend themselves against two other human players that have to try to destroy the defenders before time runs out. This is best played with 6 versus 2 or 3 versus 1.
Space Race
Version 1.0b
[Brood Wars, 6 Humans, 2 AI, Custom]
November 1st, 2002
This is a map where the 6 players try to be the first one to bring a ground unit to one of two locations in the middle of the map. There are also two computer players which get in the way as well. Kill the comps, stop your opponents, and be the first to get to the location with the assorted units you are given.
TP Ground RPG
Version 1.0c
[Brood Wars, 5 Humans, 1 AI, RPG]
October 31st, 2002
You and your team-mates go through 13 different scenarios using 13 different Terran and Protoss ground units to defeat the Zerg and all their bosses. There isn't much of a story, but it eats up a good 40 minutes to an hour. How or why I called this an RPG is anyone's guess but since that is the title I gave it way back when, I am sticking with it!
Sniper Commander
Version 1.0b
[Brood Wars, 8 Humans, Custom]
March 21st, 2003
There are 4 teams, 2 players per team. Each team has a commander they must protect and at the same time use their units to search the map and kill the enemy commanders. The more kills you have the better units you get. Fair sized map with a bunch of hiding places.
Kill Ratio
Version 1.0j
[Brood Wars, 6 Humans, 2 AI, Custom]
April 7th, 2003
This map is pretty simple. Pick a unit and kill a bunch of computer monsters until ten rounds and the final bonus round has gone by. The player at the end with a unit still alive and with the most kills wins the game.
Double Up
Version 1.01
[Brood Wars, 4 Humans, Custom]
May 6th, 2001
This map is fairly simple. You have a bunker and a beacon. The goal of the game is to destroy everyone else's bunker. Every so often each player gets some marines (level 1 unit). Bringing two marines to the beacon turns them into a level 2 unit. Bringing two level 2 units to the beacon gives you a level 3 unit and so on. After so many kills you also get special units to help you out.
Iraq
Version ?
[8 Humans, Custom]
March 21st, 1999
A map of Iraq is divided into 8 provinces. All players start out Allied (but not allied-victory). Players can then break alliances and go around killing everyone and watch one giant war break out.
Explosion Dodger
Version 1.0
[Brood Wars, 8 Humans, Custom]
October 19th, 2002
Move your zergling around the map from space to space and avoid the explosions that occur all over the place at random. My memory keeps telling me that there was some kind of bug with this map but I don't remember if I fixed it or not. I thought it was an interesting idea when I made it.
Total Defense
Version 1.00g
[Brood Wars, 6 Humans, 1 AI, Custom]
June 3rd, 2001
This is just your standard defense map where hordes of enemies rush your team that tries to defend a location. Defend the Nexus in the middle for all 20 rounds. You get to build new units or buildings as you go along to assist you. You really need all 6 players to have a decent shot at winning the later rounds.

StarCraft I Discarded Maps


3Cv3C
[Brood Wars]
May 12th, 2001
56ry
[Brood Wars]
May 24th, 2001
Battle Royal
[Brood Wars]
May 5th, 2001
Building Attack
January 23rd, 1999
Bunker War
January 8th, 1999
Capture the Flag
January 30th, 1999
Civilization!
April 21st, 1999
Confederate's
Last Stand

January 8th, 1999
Critter Dodge
[Brood Wars]
March 27th, 2003
Defend
[Brood Wars]
November 11th, 2002
Destiny
[Brood Wars]
February 6th, 2000
Escape
[Brood Wars]
October 23rd, 2002
Flat Melee
November 2nd, 2002
God
[Brood Wars]
April 5th, 2003
Grand Canyon Melee
February 6th, 2000
Hehehe
May 13th, 2001
Hero Wrestling
November 10th, 2000
Hilltop Warz
[Brood Wars]
November 1st, 2002
Hour of Sondai
[Brood Wars]
June 10th, 2001
Inindo
March 25th, 1999
Into the Shadow
[Brood Wars]
August 25th, 2001
Jail Rescue
[Brood Wars]
November 9th, 2002
Kill Protoss
January 31st, 1999
Light of Adun
April 26th, 1999
Matrix Assault
November 11th, 2000
Matrix V!
April 21st, 1999
Medium Melee
January 21st, 1999
Mystic Amulets
[Brood Wars]
April 29th, 2001
Mystic K
April 24th, 1999
NOTD0
[Brood Wars]
July 16th, 1999
Oda Assault
[Brood Wars]
November 15th, 2000
Omega Virus
[Brood Wars]
August 3rd, 2000
Phantom
[Brood Wars]
May 5th, 2001
President Elect
November 10th, 2000
Power Rod RPG
[Brood Wars]
November 9th, 2000
Rambo
February 9th, 1999
Road Rage
March 11th, 1999
Simcity
April 30th, 1999
Snow Bond
[Brood Wars]
May 25th, 1999
Space Bunker
Command

February 6th, 2000
Spy Vs. Spy
July 21st, 2000
Star Defense
[Brood Wars]
April 13th, 2003
Star Wars
April 25th, 1999
Stratego
[Brood Wars]
May 14th, 2001
Stupid Melee
November 4th, 2002
Superman
January 9th, 1999
SWAT Commandos
[Brood Wars]
May 6th, 2001
Temple
January 26th, 1999
Terran 1
[Brood Wars]
May 14th, 1999
Terran 2
[Brood Wars]
July 23rd, 1999
Terran 3
[Brood Wars]
May 15th, 1999
The Bulge
[Brood Wars]
April 5th, 2003
The World Between
[Brood Wars]
April 10th, 2001
Time
[Brood Wars]
May 5th, 2001
You Die Now
[Brood Wars]
October 31st, 2002