StarCraft I Complete Maps
SA Jomes Band Part IVersion 1.02
[Brood Wars, 4 Humans, 3 AI, Custom]
August 21st, 2001
I got the idea for this map while playing Goldeneye for Nintendo 64. Four secret agents are sent on missions. Which missions depends
on which skill level the users choose. Players utilize a variety of tools and tactics to reach their goals. A lot of people
had problems with this map because if you get shot just a couple of times you lose. There are a lot of enemies and a lot of
dangerous situations that can easily get you shot. Players need to move slow and use their tools wisely. Most online players of
course just want a map where they run around like rambo and blow everything up which is exactly why they don't like this map.
Island SurvivalVersion 1.01
[4 Humans, 3 AI, Custom]
May 1st, 2001
You and several other people are stranded and scattered across a deserted island. Find healing herbs, vines to build shelter, and
battle fierce native beasts in order to survive long enough to be rescued. Your person can level up a few times in order to battle
the stronger creatures that inhabit the central jungle part of the island. The coastline is where you start and is relatively safe.
Search for MiniayaVersion 1.07
[4 Humans, 3 AI, RPG]
November 11th, 2000
This is one of my first Starcraft RPGs and is an old time favorite of mine. Events take you from the main kingdom to other villages
that are under attack by dangerous creatures sent from an unknown source. Eventually you go on a quest to gain the power and
utilities you'll need to stop the evil threat once and for all. Your characters can level up and will face a wide variety of monsters
and bosses and will have to use their heads to pass the many obstacles on their way to saving the world.
Villains And HeroesVersion 1.01
[Brood Wars, 4 Humans, 3 AI, RPG]
April 29th, 2001
This is a funny RPG where some evil guy uses some device to bring seven evil bosses from the game world into the real
world. The bosses came from various games I had played recently: Bowser from any Mario game, Zemus from Final Fantasy 4,
Kefka from Final Fantasy 6, Lavos from Chrono Trigger, Diablo from Diablo, Ganon from Zelda, and Oda Nobunaga from Inindo.
To battle these bosses, up to four human players get to choose from Mario, Cecil, Terra, Crono, Mage, Link, and Momochi
to go forth and send each evil boss back to the game world. Whenever a hero dies, the player that lost the hero gets to choose
a different hero from whatever ones are remaining. Each boss has its own corner of the map full of monsters you'll find in the
games that host that boss. Many of the bosses also have special quests you must undertake before you can even get to the boss,
such as finding the Horadric Staff to get into Diablo's lair. After all seven evil bosses are defeated the heroes must then
stop the guy who brought them in the first place.
Might 'n MagicVersion 1.12
[4 Humans, 2 AI, RPG]
February 22nd, 1999
This is one of the first if not the first RPG I made for Starcraft. The name has no resemblence to any pre-existing game.
The map is mainly just a bunch of canyons with monsters scattered around. Your characters can level up and when you get to
the end you fight an end boss and then you've won!
Zerg ArmageddonVersion 1.00
[4 Humans, 4 AI, Custom]
December 9th, 1999
Another typical defense map where you and a few others have to fight off hordes of monsters. In this one you already know where the
monsters will spawn. You and your allies are given time to prepare defenses at these eight locations before monsters start piling through.
You have an entire map to protect and unlimited supplies to get the job done. The monsters of course get more numerous and difficult as time passes.
Death PeakVersion 1.1c
[Brood Wars, 8 Humans, Custom]
October 31st, 2002
Yet another defense map. This time six players sit in the middle and try to defend themselves against two other human players that
have to try to destroy the defenders before time runs out. This is best played with 6 versus 2 or 3 versus 1.
Space RaceVersion 1.0b
[Brood Wars, 6 Humans, 2 AI, Custom]
November 1st, 2002
This is a map where the 6 players try to be the first one to bring a ground unit to one of two locations in the middle
of the map. There are also two computer players which get in the way as well. Kill the comps, stop your opponents,
and be the first to get to the location with the assorted units you are given.
TP Ground RPGVersion 1.0c
[Brood Wars, 5 Humans, 1 AI, RPG]
October 31st, 2002
You and your team-mates go through 13 different scenarios using 13 different Terran and Protoss ground units to defeat
the Zerg and all their bosses. There isn't much of a story, but it eats up a good 40 minutes to an hour. How or why I called
this an RPG is anyone's guess but since that is the title I gave it way back when, I am sticking with it!
Sniper CommanderVersion 1.0b
[Brood Wars, 8 Humans, Custom]
March 21st, 2003
There are 4 teams, 2 players per team. Each team has a commander they must protect and at the same time use their
units to search the map and kill the enemy commanders. The more kills you have the better units you get. Fair sized map
with a bunch of hiding places.
Kill RatioVersion 1.0j
[Brood Wars, 6 Humans, 2 AI, Custom]
April 7th, 2003
This map is pretty simple. Pick a unit and kill a bunch of computer monsters until ten rounds and the final bonus round
has gone by. The player at the end with a unit still alive and with the most kills wins the game.
Double UpVersion 1.01
[Brood Wars, 4 Humans, Custom]
May 6th, 2001
This map is fairly simple. You have a bunker and a beacon. The goal of the game is to destroy everyone else's bunker.
Every so often each player gets some marines (level 1 unit). Bringing two marines to the beacon turns them into a level 2
unit. Bringing two level 2 units to the beacon gives you a level 3 unit and so on. After so many kills you also get special units to help you out.
IraqVersion ?
[8 Humans, Custom]
March 21st, 1999
A map of Iraq is divided into 8 provinces. All players start out Allied (but not allied-victory). Players can then break alliances
and go around killing everyone and watch one giant war break out.
Explosion DodgerVersion 1.0
[Brood Wars, 8 Humans, Custom]
October 19th, 2002
Move your zergling around the map from space to space and avoid the explosions that occur all over the place at random. My
memory keeps telling me that there was some kind of bug with this map but I don't remember if I fixed it or not. I thought it
was an interesting idea when I made it.
Total DefenseVersion 1.00g
[Brood Wars, 6 Humans, 1 AI, Custom]
June 3rd, 2001
This is just your standard defense map where hordes of enemies rush your team that tries to defend a location.
Defend the Nexus in the middle for all 20 rounds. You get to build new units or buildings as you go along to assist you.
You really need all 6 players to have a decent shot at winning the later rounds.