New Content Added: March 21st, 2021
This page holds a collection of miscellaneous content for a variety of games. Two of the Diablo II mods are complete and one really old one is incomplete although it may still be playable. The Spore section is just leftover images of things I made in the game. The Duke Nukem 3D and Stunts maps/tracks are very old and I no longer have any pictures or complete knowledge of what those maps/tracks contained.

Diablo II Mods


Trolls of Destruction 2
[Diablo II Mod]
February 2021
Trolls of Destruction 2 is the sequel to the original troll mod made for the MrLlamaSC community. It's designed to have a lot more replayability than the original and there was a little bit of balancing (except for the Derpy class) done. It is more difficult than vanilla D2 and Hell difficulty is designed to be a significant challenge that could take a bit of grind to get through.

Features:
- Completely redesigned character classes
- 18 brand new skills
- Character level cap of 200
- Skills can be raised to level 30
- Enlarged Stash Size
- Monsters are shuffled to different maps with some sporting different skills
- Brand new monsters!
- 524 Unique Items
- 64 Set items among 12 different sets
- New Items
- Hirelings are a little stronger
- Goofy names for almost everything
- Re-imagined Lore with new voice acting (and plenty of TTS)
- Plenty of trolls

Trolls of Destruction
[Diablo II Mod]
February 2019
Trolls of Destruction is a troll mod made for the MrLlamaSC community. It's designed to be much more difficult than the base game and contains numerous trolls and memes. Nothing is even remotely balanced and Hell difficulty gets pretty rough.

Features:
- 89 new Unique items (replacing all original ones)
- 5 new Sets including 25 new Set items (replacing all original ones)
- 5 new Runes, 7 new Runewords and changes to most other Runewords
- Other new items and item changes
- Numerous monster stat and skill changes
- Modified Hireling skills
- Modified shrines including a less than impressive Experience Shrine
- NPCs renamed with a few small text changes scattered about

Diablo II Remix:
You Are What You Kill

[Diablo II Mod]
2003?
I don't remember exactly how many years I spent on Diablo II and its expansion, but I focused on that game far more than any other I had played up to that point. I finally retired from Diablo II (some months after 1.10 came out) but I still have many fond memories of the game. Recently I dug up an old mod I had created for the game. Just looking over my notes for that mod makes me almost want to play the game again.

I have yet to check and see if all of the parts of this mod still work or are as completed as the notes I found say they should be. However, assuming everything is as it should be, I will list the features and such for my only real mod project that I attempted for Diablo II. If my memory serves me well, there were several fun things about it. While I never finished the mod, I did get pretty far into it and what is completed should work. I believe it was created under the 1.10 patch. For those of you that know how to mod you should be able to figure out how to get the text files and patchstring files to work. For those that don't, you'll have to look it up online somewhere if you'd like to try the mod. I don't remember the details on how to get it to work anymore.

Features:
- All monsters have been relocated.
- Monster group sizes have changed.
- Added new special monsters.
- Replaced all set items with my own created set items. Each of my completed sets grants the wearer a different "state". You change into the appearance of a monster and gain a unique ability that the monster possessed.
- Replaced all unique items with my own created uniques.
- Added in new magic prefixes and suffixes including "cursed" items. (attributes that reduce a stat.)
- Skills can be used in town.
- Allowance of rare charms.
- No skill cap.
- Removed diminishing returns on experience after level 70.
- Allowed more prefixes and suffixes on more items.
- High runes are easier to find.
- Hirelings level up faster.
- Mini-bosses added for special areas.

Spore: Creations


On paper, Spore was the kind of game that I always wanted to play. I was excited about its upcoming release back in 2008 and couldn't wait to play it. It was all about creating things and watching those creations interact on a galactic scale. Watch things grow and evolve from single cells all the way to taking over the galaxy in spaceships. Unfortunately, the game just didn't live up to the hype. The initial stages of Cell, Creature, Tribal and Civilization were very simplistic, short, and had very little bearing on the overall game. The Space Stage was a true and nearly infinite sandbox of endless creation, but even that grew stale fairly quickly. Rival space-faring civilzations would randomy try to plunder your planets and you wound up just defending worlds over and over (none of your colonies could really defend themselves at all and you only had 1 ship for your entire galactic empire). Oh...let me go explore over...warning I have to fight off more bad guys or warning there's an eco-disaster over there somewhere. The game devolved into just commerce and combat. Very little creation.

I did make a bunch of creations for the game. Doing a search I
found a page that lists a few of my older creations. I also went through an old hard drive and found images (although tiny) of my old Spore creations. Most everything here is from September and October of 2008. I'll group them here by type:

Creatures
Asura
Autumn
Black Death
Food Trap
Giant Hemond
Hydra
Pink Puff
Pumai
Rippin' Rex
Tiny
Wither
Quacor Cell
Quacor Cell 2
Quacor
2nd Gen
3rd Gen
4th Gen
5th Gen
Shara Cell
Shara
2nd Gen
3rd Gen
4th Gen
5th Gen
6th Gen
Slammy
2nd Gen
3rd Gen
4th Gen
5th Gen
6th Gen
7th Gen
8th Gen
9th Gen
10th Gen
11th Gen
Sondai Cell
Sondai Cell 2
Sondai Cell 3
Sondai
2nd Gen
3rd Gen
4th Gen
5th Gen
6th Gen
Spore Cell
Spore
2nd gen
3rd Gen
4th Gen
5th Gen
6th Gen
Wikey Cell
Wikey
2nd Gen
3rd Gen
4th Gen
5th Gen
6th Gen
7th Gen
8th Gen
9th Gen
10th Gen
Winged Rat Cell
Winged Rat
2nd Gen
3rd Gen
4th Gen
5th Gen
6th Gen
7th Gen
8th Gen
9th Gen
10th Gen


Buildings
29 Palms
Chaos Square
Coal Tower
Factory A
Foundry of Chaos
House A
House of Chaos
Red Brick Apartments
Red Sands Hotel
Saria
Simple Cottage
Small Castle
Spikey Hall
Telephone
Temple
Temple A
Tower of Chaos
Waste Plant
Wikey Factory
Wikey Fun
Wikey Hall
Wikey House
Ye Ol' Mill


Vehicles
Air Freight
Black Carriage
Chaos Air Merchant
Chaos Cruiser
Merchant Airship
Night Cannon
Propacar
Shamoney
Sharover
Shattack
Shattacker
Shawater
Tank
The Fury
Unholy Sound
Water Wikey
Weapons Platform
Wikey Air


UFOs
Chaos Seeder
Double Decker
Galaxy A
Galaxy B
Galaxy C
Galaxy D
Galaxy I
Galaxy II
Space Fighter
Subwing
The Guardian
Wikey Space
Wikey II
Wikey III


Screenshots
Wikey's First Steps
My first creation walks on the world.
Wikey Gets Into a Fight
Wikey has evolved into a fighter.
Wikey Tribe
Wikey evolved to form a tribe.


Wikey Civilization
The Wikey Civilization is born.
Winged Rat Takes Flight
I enjoyed flying around the world with my Winged Rat creation.
Winged Rat is a Looker
All of the other creatures would stare at Winged Rat.


Giant Invades the Slammy Nest!
Every Spore world seemed to have one giant monster that roamed the land looking for smaller creatures to crush.
The Giant Gets Angry
My group of Slammy was determined to make a stand! But that monster sure looks angry.
Slammy's Are Victorious!
My Slammy successfully kills the evil giant! This is probably the first time I was able to kill one of them.


Wikey Space Battles
My Wikey people roaming around fighting other ships.
Wikey Visits a Solar System
Wikey roaming from solar system to solar system collecting resources.
Wikey Exploring the Galaxy
Wikey leaving behind their familiar corner of the galaxy to search the far reaches of it.


Wikey's Territory and Allies
The extent of the Wikey Galactic Empire and its allies.
Wikey's Tiny Footprint on the Galaxy
And no matter how many solar systems the Wikey people populated...it was still a tiny tiny chunk of the Galaxy as a whole.

Duke Nukem 3D: Maps


Here are a few low quality Duke Nukem 3D maps I made a long time ago. They are pretty bad. I can't seem to find my "good" ones. They are all for the original Duke Nukem 3D as I never did get any of the expansions. While I enjoyed the game (even though I never had the patience to finish much of it), I enjoyed making my own maps far more and that is what I did the majority of the time. I don't have any images to go along with any of these and most of the maps I've added on to the bottom of the page recently are so old now that I couldn't even guess what they are anymore. Prison, Escape, Refinery and Payment were all part of a series of maps that were to make up a complete custom scenerio. I couldn't find parts 1 and 2 and I don't remember very much about them.
Airplane
July 7th, 1999
As the title states, this map takes place on an airplane. It's a short level where you run around a mostly empty cargo plane killing things and trying to hunt down and kill the big boss. There isn't much too it although I think this is one of the few maps I made that actually has settings for the different difficulty levels.
Satilite
October 7th, 1997
This is one of my earlier space maps. You move around a ship (or maybe some kind of space outpost, I forget) and kill the bad guys. There isn't really a story behind it. There is another ship flying around on the outside which looks very stupid if you bother stopping to view it through a window.
Sewer
July 19th, 1999
This map is alright I guess. You move through a sewer and kill things. That's about it. If I remember right though there is one room that is kind of buggy that could potentially crash the game at times.
Shuttle
July 5th, 1999
I completely forgot what this map was supposed to be. Possibly a space map? I don't know...your guess is as good as mine.
Train
July 8th, 1999
This is probably one of the better maps I have listed here. The train level of N64's Goldeneye inspired me to make this one. Move around a hijacked train killing the bad guys and trying to find a way to get off safely. I think there might be different difficulty settings for this one as well as spawns that may come out to surprise you.
Prison
[Part 3 of ?]
October 10th, 1997
In part 3 you somehow you end up in a small prison complex where you have to try to escape. It's a small map without much imagination. The rooms are small and the monsters aren't very tough. The only hard (annoying) part is finding the switch (completely hidden with new clues...) to open the door to finally leave the prison.
Escape
[Part 4 of ?]
October 11th, 1997
Part 4 starts once you have escaped the prison. You have to escape the prison grounds. There is a bus waiting right outside but it won't be going anywhere. You can pick up ammo though. Just follow the straightforward paths and watch out for the "shocking" room. Shooting anything in there could cause the game to crash.
Refinery
[Part 5 of ?]
October 11th, 1997
Part 5. The escape map eventually leads you to a refinery. Move through this refinery and try to find your way to the next level. Once again I added an irritating "shocking" area that if you shoot anything near it the game will crash. Just be careful!
Payment
[Part ? of ?]
October 12th, 1997
Part ?. I don't remember if or when Payment fits into the series. Maybe part 6 or 7. It takes place in a bank. There really isn't much to it.


Canyon
July 19th, 1999
Circled
July 25th, 1999
Fight
August 5th, 1998
Hotel
August 2nd, 1998
Karaoke
October 10th, 1997
Metro
July 8th, 1999
PHQ
July 18th, 1999
Race
August 3rd, 1998
Skydive
July 22nd, 1999
Skyhigh
October 12th, 1997
Skyscraper
June 26th, 1998
Slain
July 23rd, 1999
Space Station
July 19th, 1999
Star
August 2nd, 1998
Subway
July 7th, 1999
Zelda
June 1st, 1998

Stunts: Tracks


Stunts (Wikipedia entry) is an old DOS 3D racing game from the early 1990s. Players can either race the clock to set track records or race against one of a handful of AI racers. The game was pretty fun. It had a variety of cars to choose from and all kinds of oddball track obstacles to watch out for like loops and barriers and jumps. While racing was fun to do, my favorite part of the game was using the track editor. With it you could build your own tracks and have all kinds of crazy things in it. I made tons of crazy tracks, long tracks, impossible tracks, and tracks that had special shortcuts that the AI wouldn't know how to use. All in all, back in the day Stunts was a fun fun game.

These are pretty much all the custom Stunts tracks that I found in backup. It's been so long since I've even thought about Stunts let alone played it. I wasn't the only one making Stunts tracks so I can't remember anymore which tracks were mine and which tracks were made by others. I think I made quite a few if not the majority of them but I'll never know really which ones. I don't have screenshots for any of these or really any information anymore. They are, as is.

Stunts is now available online via Archive.org!

3 Seasons
April 29th, 1995
3 Way
July 13th, 1999
Asphalt
April 23rd, 1995
Beast
March 8th, 1992
Beast 2
March 8th, 1992
Beast_2
March 8th, 1992
Cliffhanger
July 7th, 1992
Death
April 30th, 1995
Delphi
July 31st, 1992
Demond
March 23rd, 1992
Death Trap
July 15th, 1999
Die
April 5th, 1992
Easy
April 23rd, 1995
Extreme
July 15th, 1999
Extremes
April 29th, 1995
Forest
July 31st, 1992
Gremlin
April 29th, 1995
Gremlin 2
April 5th, 1992
Indy Fun
July 13th, 1999
Indy_Fun
July 13th, 1999
Jello
April 5th, 1992
Jumps
July 14th, 1999
Live Or Die
April 5th, 1992
Long Steve
July 20th, 1999
Loop
March 8th, 1992
Lost
September 13th, 1991
Offroad
August 5th, 1992
P
March 29th, 1995
Pip
July 31st, 1992
Pipe
March 23rd, 1992
Reaper
March 30th, 1992
Roadrace
November 15th, 1991
Speed
August 5th, 1992
Straight
March 29th, 1992
Swing
April 8th, 1992
Waterway
August 6th, 1992
Weird
July 13th, 1999
Wow
August 9th, 1992
WTT
July 14th, 1999