New Content Added: January 14th, 2014
I've loved the Civilization series ever since Civilization I. I spent countless hours at a time on Civ I and would often have to fight amongst family members for playing time. I have Civ 1, Civ 2 + expansions, Civ 3 + expansions, Civ 4, Civ 5 and Civ 6. While playing Civ offers endless hours of enjoyment, making maps and scenerios for Civ was a joy as well. Although I've never become some kind of insane Civ savant (beating the hardest difficulties of each), I feel I am a respectable player and I have never lost a multiplayer match of any Civ game (granted my Civ multiplayer career is somewhat limited). Most of the maps I made were for Civ 3 but I've also included a Civ 2 scenario as well.

Civilization III Complete Maps


Four Player Rumble
[Play the World, 4 Players, Melee, 60x60]
January 12th, 2003
This is just your typical resource map for four players that includes all of the resources piled everywhere. A simple map for a quick game.
Sixteen Player Rumble
[Play the World, 16 Players, Melee, 160x160]
January 13th, 2003
This map is similar to the Four Player Rumble except that it is much larger and designed for 16 players. Tons of resources for everyone. I like how the design came out and the little islands scattered around it.
Chess
[Play the World, 8 Players, Melee, 100x100]
January 25th, 2003
I felt like making a chess board one day and then added a bunch of little islands around the edges for player starting locations. I didn't want the players to start on the board since that would have unbalanced it further since the terrain is not evenly distributed. This map doesn't work with computer players though because the computer is too dumb to leave their island.
Fortress
[Conquests, 4 Players, Melee, 60x60]
January 11th, 2004
This is just a simple small map with some strategic terrain to help defend land and a spattering of resources here and there.
King of the Hill
[Conquests, 8 Players, Melee, 100x100]
January 11th, 2004
The idea behind this map is pretty simple. All of the best land and many of the resources are in the middle of the map. Therefore you want your civilization to control the middle of the map to have the best chance at winning. Everyone starts in a desert so they'd better expand quickly to get useable land.
Capital
[Conquests, 8 Players, Melee, 60x60]
January 12th, 2004
Capital is similar to my 4 and 16 player rumble maps except with a different design and more players squeezed onto a tiny map. All of the resources are there as before except there are far fewer whales and fish. The middle of the map is a great defensive position to hold off land invasions.
Southern California
[Conquests, 8 Players, Melee, 100x100]
February 20th, 2005
I decided to make a map of Southern California. I think it came out pretty well. On the northern edge you have Bakersfield. On the southern edge you have San Diego. To the west is of course the Pacific Ocean and on the eastern edge is the colorado river. Somewhat near the middle of the map you have Los Angeles.

Civilization III Discarded Maps


Comeback
June 11th, 2004
Guild Wars
August 15th, 2005
Modern Rumble
2004?
Mystical Wonders
2004?
1v1 High Tech
January 17th, 2003
4 Limited
January 15th, 2003
4 Tiny Singles
January 25th, 2003
Areas
February 26th, 2005
Continent
February 26th, 2005
Death Watch
January 17th, 2003
Modern Conflict
January 9th, 2003

Civilization II Scenario


Weather
Scenario
August 31st, 1999
This is a Civ 2 scenario I made that uses weather units and technology. You start with a weak things like drizzle and advance your units to rain, thunderstorms, and hurricanes. The continents aren't very good as I just let the editor make a random world. The scenario comes with its own graphics for all of the units. Otherwise it is a standard take over the world game.