New Content Added: January 7th, 2016
Super Mario Bros. X is a massive Mario fangame that blends elements from Super Mario 1, 2, 3 and World. This fangame is most notable for its extensive level editor that allows you to create almost any kind of level that you can imagine.

Mario, Get Busy
Version 1.0
[Super Mario Bros. X 1.3.0.1]
[Episode]
January 6th, 2016












Mario, Get Busy is a Super Mario Bros. X episode largely set to the Super Mario Bros. 3 theme. Being new to the Super Mario Bros. X editor, this episode is fairly basic. It doesn't use any custom art or music. Many of the levels, especially the earlier ones, are fairly simplistic in terms of development as I did not get into manipulating layers until later levels (a few spots I went back and modified older levels to add new elements). There are 15 levels within this episode. Mario is the only useable character for these levels and they are only designed for 1 player.

Level
Difficulty

1. Shroomville
Easy

2. Mario's Pad
None

3. Botanophobia
Moderate

4. Time Warp
Moderate

5. Midnight Privateer
Moderate

6. Bombs Away
Moderate

7. Power Overwhelming
Moderate

8. Twilight Fortress
Moderate

9. Gyrocopter of Dune
Hard

10. Aquifer
Moderate

11. Koopa Skyway
Hard

12. Koopa Kastle
Hard

13. Bowser's Stand
Hard

A. Sadism
Death

B. Toad's House of Horrors
Death



There are two possible routes to take to complete the game. The Normal route (left from Mario's Pad) encompasses 13 levels. The Hard route (right from Mario's Pad) is an optional route that is much shorter (6 levels) but is also many orders of magnitude more difficult.
Normal Route: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Hard Route: 1, 2, A, B, 12, 13

Maps with Boss Battles: 4, 5, 12, 13, B

A few notes and possible spoilers about the levels:
- 1. Shroomville is just a simple intro level to set the "story" for the episode.
- 2. Mario's Pad is similar to the Super Mario World level "Top Secret Area" in that it is just a powerup level.
- 3. Botanophobia has an optional underground segment that is much more difficult than the rest of the level. Do not enter any pipes unless you are looking for a swift death.
- There are two different colors for the pipes in 4. Time Warp. The yellow pipes send Mario forward in time. The purple pipes send Mario backwards in time. Also, in order to complete this map, you must finish it during the time period you start in.
- The quicksand at the bottom of 9. Gyrocopter of Dune is just a giant pit.
- The beginning of the optional level A. Sadism is designed for Small Mario. Playing as Big Mario may throw off the timing making it even more difficult.