New Content Added: August 4th, 2008
This page is for all of my other PC games & programs I made through the years. These are all small projects that I did mostly as a means of goofing off.

Most everything here requires Microsoft's .NET Framework 1.1 or higher. Most are designed for Windows XP and may have performance issues on newer versions of Windows.

Dotty vs Beeper


Dotty vs. Beeper
Version 1.0 BETA 1
August 4th, 2008
The characters of Dotty and Beeper have been in my head since I was a little kid. They are eternal adversaries. I may have come up with them somewhere between the ages of 8 and 10. Initially I drew an elaborate map depicting an entire world in which Dotty had to chase down Beeper and bring him to justice. The world had mountains, forests, cities, volcanoes, deserts...everything. I had dreams of creating a computer game where Dotty ran around the vast landscape looking for clues to Beeper's whereabouts. Unfortuntely through frequent moves this grand map became lost in time.

I eventually made several small scale Q-Basic Dotty and Beeper games which features text symbols moving around the map. I never finished any of them. With each game the story behind the characters expanded and evolved. A couple of years ago I planned a game very similar to this one but much greater in scope. Dotty would move around the screen and shoot fireballs and battle through castles to try to defeat Beeper. I never got that one off the ground. Finally, in 2008 I decided to make this game on a whim. It finally puts my longtime characters of Dotty and Beeper into a finished graphical game.

Dotty vs. Beeper is a simple point and click game where you click on Enemies and their Fireball attacks to destroy them before they reach your character (Dotty) in the center of the screen. Dotty has a life and energy meter at the top. Enemies also have life and it may take more than one click to kill them depending on how powerful your Fireball is (clicking damage as shown up top). This game only took me about a week and a half to finish. It is very simple and very small. Apart from Dotty and Beeper, I ripped and tweaked the enemies from my game Dungeon Crusade. The Goblin, the Archer, the Ogre, and the wizard are all similar creatures found in my dungeon crawler.

Dotty, the hero. Dotty is the prince of the Dot kingdom and son of the ailing King. Dotty's general appearance has changed little over the years and this is the current image I've used for him for the past couple of years. Dotty takes it upon himself to protect the Dot kingdom from any threats, especially those originating from Beeper.

Beeper, the villain. Up until now, I never really had a firm idea of what Beeper should actually look like. Over the years I had numerous thoughts about depicting him as a cube or triangles. Finally I settled on this conglomerate. Beeper is a power hungry thief. His primary goal is to capture the throne of Dot for himself. Beeper in this game will make an appearance every 10th wave.

As time wears on the game will begin to lag and when there are a lot of enemies and fireballs on the screen it will grind to a halt until most of them are destroyed. This seems to be an unavoidable part of how the game was designed.

Bug Bomber


Bug Bomber
Version 1.0
August 26th, 2003
While at Antelope Valley College I attended a Visual Basic class (easy A!). Toward the end of the semester we were given an assignment to create a simple drag and drop program. Well, that sounded boring so I though I would spice up the project a little. The result was this game: Bug Bomber. It is a very simple game where you click on the bomb icon and drag it around over all of the bugs and other stuff that move towards you. My instructor didn't seem to notice that I ignored half of the assignment (I have the drag, but not the drop!) and gave me an A anyways because I went overboard.

The game is very simple. Click on the bomb icon and drag it on top of all of the bugs and creatures that are moving towards you (the stick figure on the left). If anything reaches the left side of the screen (even if it's just above you) you lose. When the timer reaches zero a new level begins. The first few levels introduce new creatures but after that the only difference between the levels is that the creatures move faster. There are an unlimited number of levels but after awhile it will become physically impossible to keep up with everything. Every 10th level features a boss battle. The boss is a unique creature that drops bombs that move towards you. It takes dragging your bomb over the boss several times in order to kill it. The number of boss creatures that appear is proportional to the level. At level 10, 1 boss appears. At level 50, 5 bosses appear. The game keeps track of the players who make it the farthest into the game. There is also a cheat function that lets you go as far as level 99 (an impossible level).

Bug: A simple land bug that walks towards you.

Fly: A flying bug that floats up and down as it flies towards you.

Cloud: Clouds slowly float towards you at the top of the screen. They also occasionally drop Bugs and may launch Flies at you.

Bomb: Bombs are dropped from Bosses. After reaching the ground they move very much like Bugs.

Boss: Bosses appear every 10th level. They move around the screen erratically and drop lots of Bombs that move towards you. Bosses themselves do not move all the way left unless pushed by the players' bomb. Bosses start out green and turn yellow and then red as they take more damage.

Super Tic-Tac-Toe


Super Tic-Tac-Toe
Version 1.0 BETA
February 4th, 2005
Why I actually took the time to make this game is anyone's guess but one day while bored to tears during some random and pointless class I created and started playing a tweaked version of Tic-Tac-Toe against myself. I tried to come up with a way to add actual strategy to the game and to limit the amount of stalemates. The result: Super Tic-Tac-Toe. But alas after playing the game for a short while I picked up a pattern that led to every match being a stalemate once again. Oh well. I still don't know why I actually made this game for the computer though.

It's just your ordinary Tic-Tac-Toe with just a few minor tweaks. You start by creating player profiles to keep track of stats. You can pick an avatar for each profile to use on the Tic-Tac-Toe board. I don't remember but while I called this a BETA version it is fairly bug free. I don't know of any major problems with the game. One minor issue is that while playing the game does little to inform you which starting squares you have already used up.

Rules:

Steven's Alias Organizer


Steven's Alias Organizer
Version 3.0
May 27th, 2005


Older Versions
Version 2.3
August 25th, 2003
Version 2.2
May 30th, 2003
Version 2.1
March 7th, 2003
Version 2.0
March 4th, 2003
Version 1.2
October 20th, 2002
Version 1.1
September 7th, 2002
Version 1.0
September 3rd, 2002
Steven's Alias Organizer is a program I created to keep track of the ton of chat names and people that I come across online. Steven's Alias Organizer was really my first for windows program that I created, finished, compiled, and actually served a purpose. My very first version came about when I started tinkering with Visual Basic 5. I was attending Antelope Valley College at the time and I was in one of my phases where I'd visit Yahoo! chat rooms a lot.

The third incarnation of Steven's Alias Organizer was made from scratch and offers many improvements over previous versions. I pretty much made it on a whim one day. Perhaps I was feeling nostalgic after rummaging through old programs of mine. I really don't remember anymore. But that is how most of my previous versions came into existence. Each list holds 500 names and each name can have 200 aliases. I just picked random numbers that I though would be enough. The number of names is actually a variable that I could change to anything whenever. For some reason though I hardcoded in the number of aliases each name can have. That would make it slightly annoying to change. Oh well. The current numbers should be more than plenty though I'd imagine. Unless you are insanely popular or know someone with extreme multiple personality disorder...

Features: Notes: Older Version Notes:
Version 2.3: The major addition to the version is that the user can now link an image to each name. There is a button on the lower right of the form which expands the form either showing or hiding the image. I also used an icon I made for the program instead of that world icon I took from some Windows file. Otherwise the rest of the changes are just minor tweaks and bug fixes.

Version 2.2: This version had a ton of background code changes that the user would not notice at all. This is the only version I made that had a smaller file size than the previous version. I compacted and optimized the code just about everywhere. I also drastically changed the way the user enters information into the lists. The old method was completely impractical (okay okay, just plain stupid) and not even I really understood why or how it worked. But now the user just enters information and hits save. Plain and simple (Why wasn't it always like this? Because I can't program!).

Version 2.1: It only took a few days for me to find tons of problems and better ways to have things work. The notes section under Help explains some of changes but there were certainly a lot of little tweaks. The Save as Text feature was also brought back after not getting into version 2.0.

Version 2.0: Somewhere along the time I decided to revive my organizer project. However I felt like I could do a better job and make it look more professional. Starting from scratch, I created a whole new program and called it Steven's Alias Organizer 2.0. Most of the old features from 1.2 were kept or improved on. In addition, I finally figured out how to kind of print lists. In addition to changing the colors of the form, users could now change the length of the text boxes and the names of the fields. I was very pleased on how this version came out. It almost looked like a real program.

Version 1.2: Just a few minor changes were made in this version. I introduced the "Save as Text" option for the first time. Not much has changed since 1.2's Save as Text and 3.0's Save as Text. Both are lousy! Anyways, another color changing option was added and a simple option to check how many names you have was added.

Version 1.1: This version was made just four days later and mainly just includes a few bug fixes. The important addition however was allowing users to rename an existing name or alias. Before users had to delete the name or alias and recreate it and then add all of the information back again. It was a pain. The Weight field was also replaced with Age. Weight was deemed a pointless field.

Version 1.0: This is my original Steven's Alias Organizer. You can see my versions have come a long way since 2002. This version has a lot of bugs and can only do the very basic things such as add names, aliases, and general information for each. Some colors can be changed and there is a search feature although it doesn't work very well. The icon used for the program is just something I found on windows somewhere.

SteveWeb


SteveWeb
Version 1.0
May 31st, 2003


Older Versions
Version 1.01
October 1st, 2000
Version 1.00
May 20th, 2000
SteveWeb was a silly program I "made" because I was bored one day. Made was in quotations because Visual Basic basically set up all of the browser stuff itself, I just tweaked the program and added in a few of my own colors and options. There may be bugs in it. I don't remember and I didn't record many of them. Don't expect much though. It is just a basic and simplistic browser. Users can store links, set their homepage, and change the background color. There are two different SteveWebs created years apart from each other using different programs. I had forgotten about the original version when I made the newer one. Even now I have just recently found the original versions while rummaging through some old CDs.

Older Versions:
Version 1.01: In this version I replaced the ugly buttons with a menu. I also added the ability to store a couple of links. Otherwise there isn't really any difference between the two.

Version 1.00: Visual Basic basically made the entire thing for me on this version. The only tweak I made was putting those ugly buttons in the upper right of the window.