When I was a kid (perhaps as young as 9 if the copyright date on the graphing paper book is a good indicator) I started drawing
mazes and maze-like games in a book of graphing paper. Every time I've moved (a billion times) I seemed to always lose this book.
But unlike many of my other lost childhood treasures that stay lost forever, I kept finding this book over and over. I am keeping
a firm eye on it these days. Since I do not have a scanner, I'm using a camera to take pictures of the mazes. It isn't the best quality
but they are legible enough. All remaining mazes and maze like games from this book have now been uploaded.
#1: Two Way Direction Maze II: 1992?
Here is one of the better mazes of old from my book. Start at the red S and end at the green E. I didn't like
"Two Way Direction Maze I" as much as this one so I decided to start with this first. The titles I gave these mazes
don't really make much sense but I'm sticking with them. I almost like using my camera to "scan" these mazes in after all.
The graphing paper is white but with the lighting it makes the image look interesting and old timey.
#2: Two Way Direction Maze I: 1992?
I guess this maze isn't so bad. I just didn't like it because it didn't form a perfect rectangle like II did. But I suppose
that doesn't really matter. Start at the red S and end at the green E.
#3: Two Way Direction Maze III: 1992?
This is the third installment of this "type" of maze. I think this maze may be a bit longer than the previous two.
Start at the red S and end at the green E.
#4: Calprena Dungeon: 1992?
This was page 1 of the maze book. It is part maze and part game. The game requires a standard 6 sided die to play. The goal is the same with all the other
mazes, start at the S and end at the E. The double hash marks crossing walls represent doors. The X represents a locked door and the number by the X is the
key number you must find in order to use that door. The stick figures are enemies you come across during the dungeon. You must roll your dice and if you
roll equal to or greater than the number listed next to the stick figure, they are defeated. Otherwise, you lose.
Wind you way through the dungeon collecting keys and extra dice. Every time you find a new die you get an additional roll when you encounter an enemy. If you
found 2 additional dice, you get to roll 3 times when coming across a foe, meaning you will end up with a total output between 3 and 18 when fighting that foe.
The stars on the map are "save points", places you must restart at if you lose to an enemy.
#5: Pattern Maze I: 1992?
A maze with patterns mixed in.
#6: Funny Maze I: 1992?
This one has a significant flaw with is noticed by the arrow to the right of the End. The arrow means you can pass through that wall...because it shouldn't be there.
#7: One Path Maze I: 1992?
Standard maze.
#8: Pattern Maze II: 1992?
Nothing more to say.
#9: Pyramid Maze I: 1992?
One of my smallest mazes.
#10: City Maze I: 1992?
This wasn't so much a maze as just a doodle of random city streets until I converted it into a maze by pretending the player is a policeman who must
travel to each numbered dot in order responding to calls and then eventually end back at the police station.
#11: Alphabet Maze: 1992?
Follow the lines between letters to continue the maze.
#12: Number Maze I: 1992?
Kind of an odd maze. You start at the S and end at the E...but the path is all in numbers. You can go up or down only 1 number. For example, if you're currently
on the number 5, you can move to a 4 or a 6 or even another 5. You cannot however move from that 5 to a 2 or a 10.
#13: Wrong Row I: 1992?
Another maze.
#14: Number Maze II: 1992?
A larger number maze. Same rules as the first one.
#15: Pyramid Maze II: 1992?
Similar to my first pyramid maze...but larger and with a second pyramid.
#16: Spiral Maze I: 1992?
Round and round you go.
#17: (Unnamed Dungeon): 1992?
For some reason I never named this maze. This is another maze game with the same rules as the Calprena Dungeon maze. There are a few twists in this one
though. First, this one is a lot bigger. It containers multiple floors spread out across two pages. To move between floors, you move onto the numbered Arrows.
These represent stairs. Another change from the Calprena maze is that instead of stick figures, this one just has numbers surrouned by dots. The number is the
strength of the enemy (and roll needed to defeat it) and the dots is the range of influence that enemy has. If you hit a dot, you must fight that enemy.
The final twist to this maze are the little Circle with Plus signs in them. They represent shields. Shields are independent power rating that automatically
augment your dice rolls as you fight enemies. If you find 5 shields, you automatically get a +5 to the total cumulative die roll against that enemy.