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Warcraft III Maps
- Mario Clone Insanity
- Warcraft Basketball
- Capture the Airship
- Castles
- Cliffs of Lordaeron
Warcraft III Replays
- Great Win
- Attrition Win
- Craziness' Battles
- Peasant Revolt
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Warcraft III
Page Last Updated: February 23rd, 2008
Here are some of the Warcraft III maps and replays that I've made. I don't remember which version the maps run under and if they
will even load or be compatible with Warcraft's ever changing versions. I really wish Blizzard had not made their versions so
incompatible with each other. The versions for the replays are listed. Currently I'm using the account MyCraziness. In the past I've
had the account names of Dragonlor (the name I use for a lot of games), dragonlor2, and Craziness.
Mario Clone Insanity: Download [Frozen Throne, 12 Human/AI, Custom]
Version 1.3 by Steven C. Brown. Frozen Throne map created on May 16th, 2004?
This map is my favorite creation for Warcraft III. The story of the game is: "Oh no! Mario has been cloned! Which one is the
real Mario? Only the real Mario would be strong enough to collect the most coins. Prove to everyone that YOU are the real Mario
by collecting more coins than anyone else." The goal: "Move your Mario around the map and try to collect more coins than the
other players. Be sure to collect items from the Item Boxes. They will help you a lot. Kill monsters that get in your way.
Have the most coins when the timer runs out to win."
Gameplay:
- Getting Hit: Don't. For the most part, getting hit once gets you killed or shrunk. Avoid getting hit.
- Jumping: To jump, press J. Jumping allows you to see over objects, jump over objects, jump onto higher/lower terrain, and kill monsters/players easier. Mario will be invulnerable just after landing. This allows him to attack anything that may be waiting below him. This is to simulate landing and flattening enemies.
- Coins: Collect these!
- Item Boxes: Item boxes contain items or coins. To open them, jump into the air and immediately attack it. The box will die and something will fall to the ground under it.
- Shrinking: When Super Mario, Raccoon Mario, or Fireball Mario is hit, he will shrink down to regular Mario. This will leave him invulnerable for 1 second.
- Dying: If regular Mario dies, you will lose 2 to 5 coins and be randomly respawned onto the map. Mario is invulnerable for 1 second after spawning.
- Monsters: It is unwise to attack monsters by simply running up to them. If you do not possess fireballs, then the best way to kill a monster would be to jump into the air and then attack it. Monsters also generally spawn on the edge of the map. Stay away from the immediate edges. Monsters may drop a coin on death.
- Terrain: It is best to jump up every so often and when nearing higher terrain. This allows you to see what is around you better.
- Number of Players: The more players in the game, the more enemies and items that appear. Also makes the game time longer. Up to 12 players.
- Bowser: A Bowser monster will spawn once per game. It is recommended only going after him with Fireball or Raccoon Mario. He drops a lot of coins when he dies.
Items:
- Coin: Collect these! Whoever has the most when time expires wins the game.
- Mushroom: Mushrooms change regular Mario into Super Mario. If you are already super or possess fireballs, mushrooms will give you 1 coin.
- Flower: Flowers change regular, Raccoon, or super Mario into Fireball Mario. If you are already Fireball Mario, flowers will give you 1 coin. Fireball
Mario has a ranged attack! If you do not want the flower when you're Raccoon Mario, you can attack and destroy it.
- Star: Stars make you invulnerable for 30 seconds! Very useful.
- Feather: Feathers change regular Mario, Super Mario, and Fireball Mario into Raccoon Mario. Raccoon Mario stays in the air 1 second longer than the others. If you do not want the feather when you're Fireball Mario, you can attack and destroy it.
Bad Guys:
- Goomba: Slow melee ground unit. Jumping and then attacking is the best way to kill them.
- Koopa Troopa: Slow melee ground unit. Jumping and then attacking is the best way to kill them.
- Spikey: Slow melee ground unit. These guys are tougher than the other ground units. It is advised to only go after these with fireballs.
- Cloud: Fast air unit. Clouds cannot attack but are hard to catch. Clouds can drop Spikeys, which are bad. Spikeys can drop without warning, be wary of clouds.
- Bullet Shooter: Building with a ranged attack. These shoot bullets at you. Be careful when nearing these. Close in on them in a circular pattern and then jump attack them.
- Hammer Thrower: Slow ranged ground unit. Watch out for their hammers. Jump from a fair distance when closing in on them.
- Flower Shooter: Building with a ranged attack. These flowers shoot fireballs at you. Be careful not to mistake them for the good flowers.
- Bowser: Bowser is a tough boss monster. He spawns once per game and has a fast hammer throwing attack and a long ranged fire breath attack! Beware. Bowser can also jump. When he dies, he drops 8 to 15 coins.
Mario:
- Mario: Regular small Mario. Be careful! If Mario dies, you lose coins and get respawned.
- Super Mario: Bigger Mario. If Super Mario dies, he changes into regular Mario.
- Fireball Mario: Bigger Mario that can shoot Fireballs. This Mario is tough. If Fireball Mario dies, he changes into regular Mario.
- Raccoon Mario: Bigger Mario that can stay in the air a second longer than the others. If Raccoon Mario dies, he changes into regular Mario.
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Warcraft Basketball: Download [Frozen Throne, 10 Human/AI, Custom]
Version 1.5 by Steven C. Brown. Frozen Throne map created on May 16th, 2004?
This is a Warcraft map which I have made to simulate a basketball game. You can pass, steal, block, shoot, rebound,
and box players out. You can select how many quarters you wish to play as well the ability to customize your team by
selecting what type of players you wish to have on your team.
Players to Choose for Your Team:
- Shooter: The shooter is very good at making shots. The rest of his skills are average.
- Stealer: The stealer is very good at stealing the ball when players try to pass it. The rest of his skills are average.
- Blocker: The blocker is great at tipping shots, making them three times more likely to miss. The blocker has slightly improved stealing abilities but a slightly worse shooting ability. The rest of his skills are average.
- Runner: The runner can run faster than all of the other units. This unit is good at getting rebounds and running across the court for a quick uncontested shot. The rest of her skills are average.
Gameplay:
- Select a player by moving a wisp onto the corresponding circle of power. Whichever unit is selected first by the team will be the unit that starts with the ball after the other team makes a shot or causes a turnover.
- Then select how many quarters you wish to play by moving the horse onto one of the quarter circle of powers. Once both teams have a horse on the same quarter, the amount of quarters for the game is set and the gates open allowing the players to head towards the court.
- Once all units from both teams meet in the center of the court, the game begins.
- Passing: If a unit has the ball, press B or push the Pass button and then select the target unit that you wish to pass the ball to. Try not to pass if you are crowded by opponents.
- Shooting: If a unit has the ball, press O or push the Shoot button whenever you feel like shooting the ball. The closer you are to the 'basket', the better your chances of making the shot. Try not to shoot if there are Blockers hovering around you.
- Blocking: To block a shot, move a unit next to the ball as it is being shot.
- Stealing: To steal a shot, move a unit next to the ball as it is being passed.
- Rebounding: When a shot misses, it automatically moves to a random location on that side of the court. Be the first unit to move next to the ball to grab it.
- Fouling: You may only foul the player who has the ball. This gives them two free throws. This should only be done if the game is nearing an end and your team is behind. If you foul more than 5 times, you are ejected from the game and the computer takes control of your players.
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Capture the Airship: Download [Frozen Throne, 12 Humans, Custom]
Version 1.0 by Steven C. Brown. Frozen Throne map created on ?
This is a 3v3v3v3 custom map. The goal of the game is to capture all four airships. Work as a team, collect resources, and route your
opponents to control them all. There are units to hire and items to buy. There are teleport pads to go to
and from airships. I liked the idea but it didn't turn out the way I wanted.
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Castles: Download [Frozen Throne, 8 Human/AI, Melee]
Version 1.0 by Steven C. Brown. Frozen Throne map created on ?
This 4 on 4 melee map contains two castle like areas. Four players start in each castle and battle each other for control over
the surrounding land and in trying to take over the other teams castle. Each castle has an elevated wall that allows for
a good defensive platform. Each castle also contains one random building. Two more random buildings also exist in the
wilderness for a player to utilize. Good luck.
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Cliffs of Lordaeron: Download [Frozen Throne, 2 Human/AI, Melee]
Version 1.0 by Steven C. Brown. Frozen Throne map created on ?
A 1 on 1 melee map with each player starting out on opposite sides of the map on a raised cliff area. There is a dry riverbed down
the middle of the map with gold mines on either end as well as two small hills with gold mines on them. There are four goblin
shops scattered around. Creeps guard everything and give nice rewards to those who creep first.
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Replay of my Great Win: Download [1.14b Replay]
Replay by Steven C. Brown. Played on January 19th, 2004.
The zipped file includes a Word document that details the events of the match. It was a random teams 3 versus 3 match that
saw a teammate desert me, my other teammate being even worse than I was, me running out of gold halfway through,
my base being destroyed, and my tiny remnant army turn a certain loss into a glorious victory. This was my favorite replay
of mine and by far my favorite win.
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Replay of my Attrition Win: Download [1.14b Replay]
Replay by Steven C. Brown. Played on March 17th, 2004.
This is a replay of a win I had with my "silly" account Craziness. I went into the game 1-11 and basically just sat
there most of the time until my opponent ran out of resources, attacked me with everything he had, and lost.
I was level 2 and he was level 7. He was better in every way except he took too long to launch his full scale attack on my
base. I had also gotten very lucky throughout by doing hit and run attacks at key times to make sure I would have the final
resources. All in all, a lucky but fun win for me.
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Craziness' Battles: Download [1.17 Replays]
Replays by Steven C. Brown. Played on November 2004.
There are three replays in this zip file. Someone challenged my "silly" account Craziness to a 1 on 1 melee match. I hadn't
really played in months and it clearly showed (although I was never good to begin with).
It was a rather long match with neither of us making much progress. The replays shows he had a ton of opportunities to beat
me but he couldn't capitalize on them. Eventually he ran out of resources and I managed to secure the last resource location.
With that I had my eventual attrition win.
He then challenged me to a rematch. I rushed as soon as I could and laid
siege to his base until I finally wore him down and
won. It would have gone much faster had I not managed my units so poorly.
He then challenged me for a third and final time. The third match wasn't even close and when he attacked me with his footmen it was basically over.
I had never accepted a 1 on 1 challenge before (because I'm terrible and would likely lose) but I ended up winning three in a
row. I was somewhat proud of myself.
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Peasant Revolt: Download [1.20e Replay]
Replay by Steven C. Brown. Played on September 16th, 2006.
Keeping in line with my 2004 account Craziness, new current account MyCraziness is basically playing...crazy. In this one
versus one melee match where the only units I made were peasants. For the first part I only built farms but later on I started
building arcane towers. My opponent sent several unimpressive waves against me which my hordes of peasants (up to 69 at one
point!) were able to repel. It wasn't until after a half hour that my opponent smartened up and finally slaughtered me with
Chimeraes. I found all of my peasants to be funny.
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